T H E O R E M S
Written by Aristo Tacoma. Each can be further
distributed when copyright license Yoga4d CFDL
(as on yoga4d.org/cfdl.txt) is respected.
This is the foundation batch of theorems. For
the newest batch, click here.
CAN BLACK-VS-BRIGHT (BVB) REPLACE COLOR-VS-COLOR
(CVC)?
-- A theorem of an informal kind indicating how
to transcend the greed for too many colors
1::B::2012::8::22
Among others, J W von Goethe engaged in work
aiming to show that colors are not as primary
as the contrast between black and (as we call
it) bright (he said, between black and white,
but the points are more general than that, and
applies on the computer esp. to the contrast
between black and computer bright spring green).
I believe it is possible, what with all the
scientific works in the 20th century behind us,
and armed, in addition, with what we call
"neopopperian" science, to chisel out a novel
approach to the matter.
Technological innovation has, in the area
of esthetics, only the limits we consciously
choose to adapt and apply. Human insight must
prevent greed of the 'more wants still more'
kind from removing elements of required
simplicity from the grounds of our artworks.
Add too much of components -- it can be colors --
and the work may induce confusion both in the
mind of the artist and of those often exposed
to the art, esp. if they are not very aware
of what is involved. For what is, indeed, a
coherent piece of art, so that both making and
engaging with it, whether on the computer monitor
or as some other shape in real life, we acquire
a sense of meditation and wholeness?
In order to think in a way which can speak
in an enduring and principal way, we have to be
both willing to use very general (or highly
abstract) words, and also keenly weigh some
entirely intuitive propositions. This is what
we will do, or attempt to do, in the following,
where we use the word 'theorem' in such a
completely informal sense as connected to the
other theorems in this column (yoga4d.org/theorem).
Informal means that while we admit of the
possibility, given very much explicit work, and
a huge quantity of extra words, to give a
rigorous logical treatment of the theorem,
deducing it from definitions, axioms and some
elementary laws of deduction, we are here
assuming the context of the enlightened reader,
able to browse as by instinct over a huge
amount of 'natural assumptions' required to make
sense of what is here said at all levels.
DEFINITION. By 'BVB' we will mean any visual
art where the contrast between black and bright
(bright on the computer can mean bright green,
but the point is that it is a definite bright,
not varying in colors) is the sole vehicle for
expression.
DEFINITION. By 'CVC' we will mean any visual
art where the contrast between several shades
of various colors is the vehicle of expression.
The context of BVB and CVC can be a computer
game. BVB can either mean a computer image
shaped by means of visible (ie, rather large)
pixels (typically squares) of EITHER black
OR a particular bright (eg green), or it can
mean (what is more typical in photos rendered
in the green tonation range) a computer image
with rather small pixels and with a gradual
transition (in terms of, say, some dozens of
steps) from the definite type of black to the
definite type of bright, though without the
introduction of any extra color. (There are
also approximations to BVB.)
The use of these concepts do not merely need
to apply to one fixed image shown for a good
while -- they can also pertain to a more or
less quick succession of images such as in a
game.
DEFINITION. By 'synesthetical' -- a combination
of greek 'syn' meaning together, and the also
greek root also found in 'esthetics', which
fundamentally derives from meanings associated
with saliently (ie, clearly) experiencable,
and from roots associated with experience,
esp sensual experience, and also sensing, --
we mean that the essential form of experience
goes beyond identification with any bit of the
experience with the typical categories of our
sensory organs such as sight or sound or smell
or bodily sensation -- and rather involves a
sense of pure order of felt movement.
THEOREM. Perception is primarely synesthetical.
OUTLINE OF PROOF. As said in the introduction
of this completely informal article where we
use a completely informal notion of 'theorem',
we do not explicitly introduce the appropriate
axioms and such in order to lay out the strict
pathways of explicit and, we might say,
'algorithmic' deduction of these theorems; we
put them forth in a spirit of open-minded
enquiry with a keen sensitivity to listening in
to any signs of incoherence in what we said
either with its own order or with the order of
broader experience appreciated without confounding
illusions. This, then, is part of neopopperian
enquiry. The use of the word 'theorem' is not to
close down enquiry on the thing said, but rather
it is to make the point that the present writer
has a faith in the importance of the statement,
even if it is perhaps very general and would
not deserve the typical kind of attention it
might get in this context if it were put in a
comment as just one sentence amongst others,
of varying degrees of obviousness. The faith
is that this point is not only highly valuable,
highly true, and worth giving much attention to,
also inasmuch as it leads up to the concluding
postulate in this little article, but it can also
in PRINCIPLE stand within a much larger framework
of formal deduction as a theorem proven by means
of procedural steps.
It is however clear that if we were to give
such an expanded account, the treatment of
essence numbers (presently listed at yoga4d.org
slash updated.htm) would be part of it, and
in this treatment, the notion of perception and
of order comes in quite naturally. Indeed,
perception as indicated in that context does
indeed go beyond any sensory modality,
But intuitively, by sustained attention and
much subtle thinking, reflecting over subtle
insights while meditating also near the sleep
state, or even sometimes within in, sometimes
dreamily, it is clear that each human mind is,
when harmonious with itself and in a healthy
body, able to reach a state where perceptiveness
goes on and on in a movement which has meaning
and order, even as the particular sensory shape
of the earlier 'input' to the process is no
longer dominant. The sounds, the visions, the
sensations in the body, and so on, all acts as
input to something yet more subtle which can
be directly experienced. This is the synesthetical
truth of perception, and it is primary.
THEOREM. On the pathway to consciousness of
colors through the retina, they are converted
by means of the same type of parameters as the
pathways of black-and-bright contrasts through
the retina.
OUTLINE OF PROOF. Even though presumably the
various nonlocal features of consciousness (as
explored also through supermodel theory, see
elsewhere by same writer) can touch on anything
not just something, and so also touch directly
on the color activation aspects in the retina of
the human eye directly, it is fairly obvious
that in most day-life consciousness experience,
there are several more layers of processing at
a material neuronic level of what the eyes in
their incessant movement pick up in a living
body with a healthy brain, the brain extending
through the neurons indeed to all the body, also
gut, genitals, nipples, lips, fingertips, feet,
etc. And it is quite clear that neurons working on
the color aspect of sensory visual perception are
not in essence sharply different from neurons
working on bright-and-black aspects of sensory
visual perception, nor are the latter merely a
subset of the former. Rather, these are
various ways that visual perception may occur,
and in real life they often go together; but in
the full set of cases, there are vibration states
-- frequencies of activation -- and similar such
in the resulting processing levels.
THEOREM. Patterns of frequencies of also neuronic
activity designate particular visual perceptions.
OUTLINE OF PROOF. The brain is not merely about
neuron cells but also other cells and other types
of perceptive elements, and perception in its
material aspects is not merely about the brain
but also the rest of the body and even some
aspects of a material kind beyond the body, and
then in addition comes the whole nonlocal aspects
indicated in supermodel theory. However, any
distinct perceptive elements tend to give rise
to frequencies of particular activations of
also neurons in some way, with some patterns, and
while this may go beyond what can be mapped in
terms of genetical code in the DNA, and may be
varying not just from person to person but also
in one person vary from one season to another,
and indeed may vary also when in one mood and
when in another mood, in EACH PARTICULAR CASE
patterns of frequencies are distinctly indicating
distinct sensory perceptions.
THEOREM. BVB can replace CVC in art; in
addition, CVC should be replaced by BVB in art
as it can lead the mind onto incoherence.
OUTLINE OF PROOF. The phrase 'in art' means
that we are bringing in the domain of mood,
mindfulness also in entertainment, and in the
quest of wholeness and joy, beauty and flush of
novel, exciting feelings. We are furthermore
indicating that there is a sense of luxury in
the domain of exploration right now, in that
we admit to real life situations having to have
many forms of indications running in parallell
-- e.g. not just words but also flashing lights,
and not just flashing lights of one color but
also of another color -- when it comes to
such as critical timing of actions in critical
practical situations. There is, in other words,
a practical utility to CVC that must not be
denied. The whole quest of the present work
concerns the notion of whether CVC is necessary
or even possibly destructive in the context of
art.
It follows from the previous theorems that
any set of colors lead to patterns of frequencies
of activation of neurons and correspondent
phenomena in consciousness. Clearly, patterns
of frequencies of activation of neurons and
correspondent phenomena in consciousness also
arise from angles of lines and simple shapes
with pixels utilizing bright versus black (BVB).
We have already talked of the synesthetical
feature of perception, -- that all perceived
can be understood in a primary sense as flowing
order going beyond any sensory modality.
Personal exploration and enquiry can show how
particular setups of BVB patterns can give each
of the color experiences at a synesthetical
level.
There is a compression in terms of how much
information that can be given pr square meter,
say, when color is invoked, for colors
correspond individually to just such frequencies
while patterns of several BVB must be set up for
each frequency to evoke the same in consciousness.
However, in this context where we explore art
as a participant perceptive process of flowing
order with similarities, contrasts and gestalts
(or wholenesses) (again, pls see the work on
essence numbers), any tendency to over-represent
a particular order and over-represent also the
quantity of orders invoked in a given art image
may make the mind go sluggish because the
perceptive capacities are exhausted, and without
there being any point to this exhaustion. For
art to be first-hand stimulating, it must not
conceal its own nature, but rather allow the
mind to grasp the input and then work further on
it. So while one may see from the earlier
points that BVB in fact CAN replace CVC, the
latter points indicate that BVB not just can
but indeed should replace CVC.
WHOLENESS, SCHOLASTICALLY EXPOSED
-- With a new formulation on heaven/hell dualism
1::A::2012::6::24
In the very informal sense of the word 'theorem',
as also indicated at yoga4d.org/updated.htm, but
still more informally here -- as we do not outline
axioms nor definitions -- we suggest an elaboration
of the berkeleyan perspective.
THEOREM. In a berkeleyan perspective on creation
as the active daydreaming of the source, there is
a matching of the distinction between coherence
and noise, with the distinction between faith
and disbelief, and also with the distinction
between higher mentality and essential material
processes.
OUTLINE OF PROOF. In the berkeleyan perspective
(as initiated by the philsopher and priest
George Berkeley, but enormously refined in views
indicated around on these sites), nothing is not
belonging to the mentality of the source, origin
or what we call "God". So in a very broad sense,
all is higher mentality. However in a more
concrete sense, something is nearer the higher
mentality including intentions than something
else, for unless there are some rules and
patterns belonging to that aspect of the overall
daydreaming which we call 'matter', so that this
matter gets its own inertia, its own chance,
its own causation, its own coincidence, etc,
there will not be the contrast between the
higher intentions and feelings and the gradual
unfoldment of creation. Rather, if it were all
one soup, so to speak, there would not be any
continuity from one daydreamed instant to the
next, there would not be any challenge to bring
matter more and more up to the level of higher
intentions; it would be like a boardgame without
any rules setting any limits to the motions of
the boards, rather like a very small child trying
to play a complicated game without having any
inkling of the rules.
As has been pointed out in theoretical physics
(e.g. by D. Bohm), causality and chance are in
some sense complementary concepts implying each
other at each level they are applied.
Chance, or what appears to be chancelike motion,
is, seen along the dimension of higher mentality,
in contrast to the notion of coherence, where
noise then becomes a more suitable word for it.
Coherence means something beyond control.
The greater wholeness or coherence that
characterises the mind of the origin in an
absolute sense is of course at the foundation,
so any use of a word like 'noise' or 'chance'
must be seen as relative. A weak analogy is
found in how a computer can emulate chance by
inputting the output of a complicated arithmetical
formula into itself, on a finite set of bits,
so as to produce an apparently chancelike
sequence of numbers. It is chancelike in that
it reflects no obvious set of rules, and
in any case certainly not the explicit rules
of the rest of the program. It is then, we can
say, a Relatively Free Fluctuation Generation,
or what we in Gamev (or F3) programming call
RFFG.
If all partakes in the higher mentality then
it makes sense to say of all that all is alive
and all has consciousness, in some principal
sense, even that which we call essential
material processes.
But there must be a qualititative distinction
in the type of feeling-or-mentality that goes
along with, or is inherent in, essential material
processes and in that which we in supermodel
theory (which is integrated into the refined
berkeleyan, or neo-berkeleyan perspective that
we offer, elsewhere, on these sites), call
'higher supermodels' (as an extension of the
pilot wave interpretation of the nonlocal
type introduced in part by L de Broglie).
The supermodels act on each other and some
of them correspond to more manifest matter.
But more manifest matter than has some features
of causality and chance, or control-like rules
and noise, that are relatively (but not
absolutely) distinct from higher supermodels.
It is this feature, which by metaphor we can
also call 'inertia', of essential matter
processes that gives the contrast between the
part of creation which is exposed to a progress
or evolution and that part of creation which is
having intents guiding this.
Aligned to the higher intents we can then
see that there are life-processes which we can
name as 'the muses', belonging to the origin-
mind and embodiment of this.
Given that everything partakes in the higher
mind, or the totality of the mind of the source,
it is possible to state that a high degree of
connection to the highest intents can be said to
have the feeling of full connectedness, which
we can also call a feeling of faith or coherence.
It is postulated that all human beings who
exist do have at core full faith. It is compatible
with this postulate that some says that they do
not have such faith, for it is not necessarily
so that all know themselves perfectly.
But essential matter processes do have a
sizable component of noise. Even though this is
relative, this must correspond to a distinct
different feeling, involving some limited
extent of disconnectedness, even within the
totality of the whole.
When the feeling of connectedness correspond
to a feeling of faith, it follows that the
contrasting emotion of the source has a finesse
of disbelief. Given the earlier mentioned
feature of all having an aspect of liveliness
and consciousness, to some extent, it follows
that the essential material processes do have
an active component of some disbelief. If this
was not so, there would have been too much
connectedness in the essential material processes
that they could have retained their inertia.
COROLLARY. There is a vague sense of pain
associated with the essential material processes.
OUTLINE OF PROOF. This follows easily by a
natural reflection of what just, in the above,
has been stated, and what is implied by this.
For in the fullness of the berkeleyan vision of
the universe as belonging to the God-mind proper,
there is with full connectedness to the higher
intents obviously also the wholeness-feeling
associated with joy or what Spinoza (though with
slightly different perspectives, and not coupled
up with recent insights into physics, naturally)
called 'hilaritas'.
A reduction of the fullest capacity of joy in
some of the procesess which, though after all
are fully within this God-mind, exists with their
own noise-like or chance-like processes, must
mean that there is some level of pain to these
processes.
COROLLARY. The higher mentality existence is
-- in a berkeleyan vision of existence -- akin
to what in theology has been called 'heaven',
while the essential material processes contain
a closure within disbelief, or incapacity to
face full faith, that to some extent justify
to say that these essential material processes
are, for any consciousness element inhabiting
them, somewhat 'hellish', or indeed, constitutes
something which (though very, very, very mildly
so), can be called 'hell' -- still referring to
theological terms of a classical kind, but now
drastically changed in meaning.
OUTLINE OF PROOF. Also this follows from the
above theorem and how it was proved, as well as
from the above corollary. In the berkeleyan
perspective there is a liveliness to all that
exists and in the fullest human existence, when
the meditative state is so as to be aligned
in full good synchronicity and coherence with
the higher intents beyond material concern,
then the fullness of feeling of existence as
such must be wholesome, holistic and joyous and
cannot be a sense of dominant fragmentation at
all. This is to be aligned, indeed, to that core
of being which is full faith and without which
human soul-existence is impossible.
In some sense, then, actuality is heaven but
it is not given to human beings to have full
sense of it more than at times, in glimpses
(cfr writings on what we call 'enlightenment').
In contrast, material existence is locked away
from higher human existence -- the essential
material processes are extremely minuscle and
subject to a set of noiselike rules so that,
given the premise that there is after all some
liveliness and some consciousness of some
elementary kind, at some times, also here,
this is by contrast a sense of hellishness for
full faith is not possible; it is a state of
being where even one glimpse of full faith must
mean full death of the process; for these processes
are sustained by virtue of their lack of
connectedness, or, in mental terms, 'disbelief'.
It is therefore having features allowing us,
in a sensitive mood of mind, to find parallels
to what in classic simplistic theological
terms can be called 'hell'. Further results
indicate that we are speaking here of something
which is far more minuscle than even the Planck
level of resolution of matter, but we do not
include even outline of proof of this here.
COROLLARY. Realisation of the distinction of
essential material processes and higher mental
existence is adamant for growth towards, and then
within, relative enlightenment for humans.
OUTLINE OF PROOF. In the berkeleyan perspective,
there is a totality of feeling.
In this totality, a human being is able to
sense not just the totality of cosmos in glimpses
where this doesn't burn up the sensory apparatus
of the subtle nature which is part of the human
brain and body as a whole, including genitals,
in orgasmic perception etc., but the human being
can also pick up currents from what we in the
above designated the 'hellishness' of the
essential material processes. By realising the
greatness of the distinction underlaying the
notes in the above, one will more easily be able
to avoid giving too much importance to the
fragmentary, disbelieving feelings associated
with the hellishness of essential material
processes rather prefer to attribute truth to
the sense of love associated with the fullness
and wholeness of higher mentality and higher,
nobler intentions, as proper to godhood.
WHEN IS A SMARTER PROGRAM A DUMBER PROGRAM? -- A
THEOREM
-- In design, sometimes, and in some ways, less
is more; and sometimes, as for computer programs,
the stupider program is the smarter program
1::A::2012::6::13
Intolerably often in today's computing world
does one meet on programs which are released
under the pretence of being 'smart' while
they in fact are overly helpful in an
entirely misguided, and actively unhelpful way.
Just as intolerably, the word 'smart' has become
by some insincere electronic gadget producers,
sort of glued into some other words and in some
rediculous way part of a brand-description of
a whole series of products which, all in all,
are hit strong by the accusation in the title
of this informal little article.
To remedy and clarify, then, it appeared to
me that there is a similarity between the
too-often stated 'less is more' idea which however
do have some relevance, obviously, in some ways
and to a moderate extent, for some forms of art
and design in general, and the not at all often
stated (in fact, I have never heard it stated
before, nor ever read it), formulation that
'less smart, more smart'.
I hope that after this article the latter
idea, however, will come into its most well-
deserved popularity, whether exactly with these
words or with some analogous words.
I have so many examples for the idea that it
seems absurd to even begin to mention any
examples, for the application of the idea is
so enormously wide in this over-electronised era.
Instead, then, with the actively informal
vocabulary of words such as 'theorem' and
'definition' as indicated in yoga4d.org/updated.htm
I will here sketch a kind of informal proof in
the sense that these things could have been
made more explicit -- towards the lines
indicated at ../updated.htm, at least --
if we bother to do so.
DEFINITION. A smart program in effect is a
program that, as an effect, contributes
fruitfully and in an uncluttered way to
successful activity in a way coherent with
the intention for the human interactors with
the program.
DEFINITION. A smart program in construction
is a program that, instead of being made by
means of simple and sparse rules, have bundles
of rules involving nuances and averages and
typically a behaviour that varies in a way that
is somewhat unpredictable but based on these
rules, and so that it mimicks the behaviour of
somebody who has a mind and uses it in some
contexts.
The opposite of a smart program in effect is
a stupid program in effect.
The opposite of a smart program in construction
is a stupid program in construction.
THEOREM. A stupid program in construction can
be a smart program in effect.
SKETCH OF PROOF. Most elementary and simple
program has an elegant and predictable aspect
about them that allows them to be called upon
by a mindful interactor so as to have a function
that is fruitful, successful in a larger context.
This is in particular so if there is a sensitivity
in selecting just what the simplicity of the
program is all about.
THEOREM. A smart program in construction is
more likely to be a stupid program in effect
than to be a smart program in effect.
This is a more drastic postulate than the
former, which simply concerns the fact that
some simple programs do great work. Here, the
postulate concerns a likelihood relating to
how the program is designed. It is stated that
the program made so as to effect such smart-like
attributes as indicated in the definition --
reacting by means of averaging over nuances
and without the type of predictability the
simply constructed program can give -- such
a program is likely to be unfruitful in many
ways.
In assessing this likelihood, we must take
as starting-point that the contexts within
which programs are called on by human interactors
are lively and themselves complex and full of
changing objectives and parameters of many
kinds. Programs can be a stable feature called
on as a set of simplistic tools when the human
interactor finds it suitable. But a program made
smart in construction in the manner indicated
above is not such a simplistic tool. Rather, it
is made with the pretence of being a sensitive
participant in the ever-changing context, with
novel intentions, goals, subgoals. However, such
sensitivity is obviously a property of far more
subtle organisms than manifest digital
computers. In other words, even though a program
may have some element of the fluidity of the
human interactor, the fluidity is likely to be
informed by assumptions as to what the context
is that reflect the particular contexts within
which the program was shaped, and what with the
deep changes of contexts, this means that the
particular fluidity that such a program exhibits
is not a sensitive fluidity. Rather, we should
call it an 'arbitrary' fluidity, meaning that
the program that is smart in construction in
the manner indicated in the definition doesn't
have a proper relationship to the actual
assumptions governing the actual context. In
other words, there is a likelihood that the
program is stupid in effect.
The informal theorems with proofs very
informally outlined above, can then be
summarised -- with a sensitivity to the contexts
in which the words are used as different in the
two parts of the phrase --
Less smart, more smart.
THE ENDING OF 3D ROTATIONS
-- Understanding how essence number theory suggests
that the only way to get lively 3D is to step out
of the mechanistic paradigm of sine and cosine
arithemethic on assumedly "3d" models
1::A::2012::4::26
This is not propaganda, but a simple truth, I think,
-- at least it seems so to me -- and I don't expect
many in the present earthian gadget-freaky climate
to appreciate it -- but here we go:
[[[First, though, the use of the word 'theorem' in
some of my texts is briefly explained in connection
with an intro to essence number theory as listed also
at www.yoga4d.org/updated.htm. Here, it is used in
a short-hand or sketchy way -- to indicate that,
given extra space for writing than allotted to this
little article, we could come forth with definitions
and axioms and such, still the whole range of them
in a first-hand intuitive way, not mechanistic.]]]
THEOREM. A genuinely alive 3d (& more) object in
the real world never undergoes anything like the
so-called '3d rotations' that may be calculated by
means of such arithmetic as is derived from sine,
cosine, arctangent, square roots and the whole lot.
OUTLINE OF PROOF.
First of all, in taking essence number understanding
seriously, we note that the word 'rotation' implies
a continuity that is not offered by the finite and
always finite numbers, finite also in decimal digit
series, that are used in any manifest computer
algorithm. This is, by essence number understanding,
not trivial.
It means, put simply, that no rotation is possible
by means of arithmetic of this sort. Rather, what
happens when a so-called '3d' model (e.g. generated
by such game-oriented and otherwise excellent, but
mechanistic and boring to the artist whose
oinclination is first-handedness, package as
the Blender program) is exposed to sine, cosine and
derivate arithmetical techniques (e.g. some sort of
matrices) is that this 3d model is not rotated, but
transformed.
The next question is then: is the 3d transformation
by means of sine, cosine and such (as we also did
in our experimentative LIGHT3D.TXT, before we hit
on the tracks at present leading to the revolutionary
CURVEART part of GAMEV) of 3d models relevant
connected to the re-presentation of such
transformations as happen in the real life?
But we note here that it is a mechanistic
assumption that anything indeed can be 'rotated' in
terms of a mere permutation over coordinates and
vectors and such stuff.
In praxis, in real life, with quantum connections
and contexts enforcing themselves by an immediacy
that is not reducible to such causal phenomena as
shadowing and the like, a living being, when
turning around, is transformed completely.
SOME FIELDS IN SUPERMODEL THEORY
1::B::2013::8::24
"Q-fields" have been introduced as a simplification
of the language that supermodel theory lends itself
to, when applied to ordinary English, and in a
context where it (also more extreme forms of the
theory as applied to daily life, to design etc)
is taken seriously. [cfr article introducing it in
page 10 of Eco-nomy archive.]
Further, the notion of push-pull fields, or
"pp-fields", have been introduced in the sense of
a contrast -- signifying not the "quantum-like",
as in "q", but the "push-pull" which signifies
the mechanical causation of a pre-quantum type
of worldview and which is the typical type of
view associated with viewing machines as machines
rather than the fuller picture which is to see
them also as q-fields. The first use of the notion
of "pp-fields" is in the G15 Multiversity
Manifesto as given in intro to the Elsketch
series of first-hand electronics projects.
By analogy, and to extend the sense in which
this concept of q-fields and this type of
vocabulary can give a unique sense of supermodel
theory as applied to daily life and indeed also
a universe understanding in organic terms, we
here introduce a number of fields, and suggest,
in a strictly neopopperian sense, certain avenues
of understanding -- perhaps (in the sense
introduced before in our theorem section here
at Yoga4d.org) -- also some theorems. In contrast
to these sections, we will not here attempt to
even begin to outline any sketch of proof for
most of them (esp. since they allow themselves
to be explored intuitively so fruitfully) --
except for the first.
Suggested intuitive concepts for exploration:
s-field field of sex
d-field field of dance
v-field field of vacuum or near-vacuum, and/or
zero-gravity or near zero-gravity, also as
imagined to exist in interstellar space
f-field field of flavour or scent, also as in
enjoyment of food
n-field field of the spread and vibrations
of an essence number
l-field field of logic
b-field field of business mode activity -- in
many of the productions of this writer, it is
distinguished between human activity in a sex or
"porn mode", and activities more oriented towards
use, practical activities, or "business mode",
allowing for the notion of entertainment as a
kind of third mode which partakes in either
g-field field of a grunge experience, in which
the q-field of a living body changes to the
q-field of a nonliving body
Theorem. A pp-field is a set of q-fields in a
certain type of interaction.
A single q-field has in it a nonlocal organising
attribute which is not typically associated with
what we call a pp-field. The use of the word
'pp-field' is meant not to indicate a different
worldview, in which q-fields are excluded, but
rather a particular activity within a world and
a metaphysics where q-fields are the norm and
ground. The particular activity is analyzable
(when the pp-field concept is used rightly) in
terms of such as push and pull, or such as
'forces' operating more 'locally' on the 'parts'.
But these parts, at some level or resolutions,
must be seen as wholes therefore q-fields. And
wholes that connect and interact according to
a certain pattern -- they can be molecules,
for instance, each molecule partaking in
quantum-like field of coherencies of a nonlocal
kind -- and this pattern must correspond to some
features of some aspect of q-fields involved with
each of the wholes.
In addition, we note that a pp-field can, due
to the emergent and generative nature of the PMW
in supermodel theory, suddenly have to be described
as a q-field. Indeed, such as elsketch electronics
have both features at once (and as such constitute
a rare and important experience in the manifest
universe, where the mechanistic aspect of
existence blends effortlessly with the q-aspect,
not just for interactions within and around a
transistor, but also as for such as modulators
or "resistors" with ohms combine not as parts
adding up but as parts engaging in a whole "ohm-
field").
Proposition. A b-field has a focus on a pp-field
while recognising it also as a q-field.
Proposition. A d-field has in it an analogy to
the v-field (as a teaching of dance).
Proposition. An l-field has in it an analogy to
the n-field (as a teaching of logic).
Proposition. An f-field has in it both an s-field
and a g-field.
Proposition. In the manifest universe, the q-fields
of living bodies cannot physically endure the
v-fields in the interstellar sense without becoming
g-fields, even if within or on a natural or artificial
object that provides physical protection (in the
pp-sense) against the dangers of vacuum and its cold
and such. (Thus, space travel in any galactic or
intergalactic sense cannot be done except by a
nonlocality that admits no interstellar pauses.)
*****
ATWLAH